﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PickCommand : ICommand
{

    public PickCommand(IReceived received)
    {
        this.received = received;
    }

    public override void Excute()
    {
        Debug.Log("发出拾取命令");
        received.Action();
    }
}
